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Black Art Of Visual Basic Game Programming Mark Pruett

Black Art Of Visual Basic Game Programming

Mark Pruett

Published
ISBN : 9781571690050
Paperback
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 About the Book 

Shows how to exploit the power of Visual Basic and the Windows API to construct sophisticated, arcade-style computer games with blazing graphics and full sound. Step-by-step instruction and carefully explained code reveal each phase of high-end gameMoreShows how to exploit the power of Visual Basic and the Windows API to construct sophisticated, arcade-style computer games with blazing graphics and full sound. Step-by-step instruction and carefully explained code reveal each phase of high-end game design so readers can rival games like Space Hunt, Golf, Raytraced Reversi, and Lunar Lander.-- Teaches how to detect object collisions, integrate sound, track scores, and create lightning-fast bitmaps-- Uncovers ways to make games more challenging as the players skills improve-- Reveals how to handle multiple input devices, supercharge graphics with ray-tracing, construct dynamic mazes, build smooth-scrolling backgrounds, and enhance games with complex multimedia effects-- CD-ROM contains all the source code, graphics, sound effects, and many additional resources to use in Visual Basic programs